Objects

Objects are another important gameplay mechanics. There exist a lof ot objects that have value as weapons, potions, collectables or required devices to fulfill specific objectives. Objects can be gathered by exploring, defeating certain enemies, achieving missions or buying them. The items are stocked up in the player chamber when the player returns to it. Objects can be equiped and used during combat or in the bazaar (or other exchange places).

All objects have three characteristics: Weight, resistance and durability. Item's weight reduces player mobility. Durability is a measure of the object's lifespan while resistance measures how many damage can the object manage before reducing its lifespan. For example a knife have 1 unit weight, 30 durability and 30 resistance. This means that the knife will suffer no damage if the resistance of the other object (or creature's armo) during a collision is below 30. If it is not the case, let say that a shield has a resistence of 50, durability will be reduced by the difference between both resistences (in this case 20). When durability reaches zero, the object brokes.

Weapons
See Weapon

Weapons are common basic objects in the gamplay. The main purpose is ot cause damage over the enemy. There are a lot of types with advantages, weakness etc.

Items
See Items

Items are consumable and non-consumable objects obtained from missions and through the gameplay. Some of them are collectables and other are used to unlock new abilities, weapons or to fulfill missions.

Boosts
Boosts are special consumbables used to recover some stat or increase the recovery speed. Despite items, boosts are buyed in the Bazaar or in the Irish pub.