States

States or status condition are conditions acquired by creatures that modify the stats. States usually end with time or can be cured.

Cursed
Cursed state induces continuous damage to the cursed one. The damage depends on perception level (higher perception levels reduces cursed state damage). It cannot be induced in souless creatures. Cursed state can be eliminated using Curse Breaker ability (a rare ability) or with spell breakers (rare objects). Cursing can be avoided with many objects or abilities.

Infected
Infected is one of the many possible states. It induces continuous damage to the infected one. It has similar effects as poisoned,however, the damage increases with time. The infection is hard to eliminate and is usually removed with antiviurs vial. The infection is caused by a powerfull bacteria that affect most of biological creatures, including vampires.

Effect
Once infected, it causes damage every ten seconds according to a e-modified function. damage=floor(e^(0.0150x)). Other effects include
 * 5% reduction in perception
 * 5% reduction in agility

Causes
There are few abilities that cause an infected state e.g. Intoxicating bite and some have a base probability as Command rat swarm (there is a 5% probability to be infected).

Inmunity

 * Doesn't affect mineral-type creatures as well as werewolves
 * Some modes give inmunity, such as On fire! or Zen modes.

Cure
The main way to cure infected state is the use of an antibiotic vias, which can be bought or acquired. Other modes or abilities cure the condition or reduces the damage.

Mad
When creature goes mad, it can attack any unit or simply run away. Madness affects creatures with low perception (under 25). The effect is temporal and there is no cure to madness.